The theme of my session is Consuming Cyberspace. I'll talk a bit about the origins of cyberspace and some of the early pioneers before coming up to data and talk about the ways in which cyberspace has been commodified. In the mean time, this article is very useful. These are some intro slides I use with the Level 1 students on the history of the study of cyberculture:
Mac129 med102 cyberculture week 4 2010 11
View more presentations from Rob Jewitt.
These are the slides I prepped for last year's session:
I also like to draw on short film from the BBC's Wonderland series on Virtual Adultery and Cyberspace Love, in which a marriage breaks down and a relationship blossoms within the digital world of Second Life. You should be able to find the full episode below (it's about 39 minutes long):
- Mike Molesworth and Janice Denigri-Knott (2005), ‘The Pleasures and Practices of Virtualised Consumption in Digital Spaces’, Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play, available at http://www.digra.org/dl/db/06276.33335.pdf
- Adam Ruch (2009), ‘World of Warcraft: Service or Space?’ in Game Studies: The International Journal of Computer Game Research, Vol. 9 No. 2, http://gamestudies.org/0902/articles/ruch
I'll update this post later. Maybe.